The pursuit of an architecture that pleases people, gives them mystery, fulfills their sense for beauty has gone underground. While the schools worry over theories, the job of developing architecture has changed hands.
Deep, deep and far from the surveillance of academia it has passed into...
... the hands of those who create worlds for cinema and gaming.
LOL. Holy moley. I think it's true. Do not underestimate the numbers of people who have experienced architecture within the gaming environment.
And while much of it would be called historically derivative by many architects and theorists, who can condemn a user-centric approach that drives towards creating architecture that interests people and gives them places they would love to inhabit?